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Well I seem to be a bit confused about lightwave 3.0 and pro? are they the same?Also someone told me that one of the versions will be a stand alone unit from
the toaster? Ehhh Mark don't knock Topeka! I live 1/2 hr away from there.
:) some please clear up the 3.0 or PRO? Will 3.0 be just an upgrade with
toaster 3.0 and PRO the professional package that you have to spend some
cash -ola for it? Is any one going to SIGGRAPH 93 this year in cali?
If so lets get a group together?
Steve T.
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21400.3.3.762 Re: best Ethernet card for large file
4/16/93 14:54 41/ pockets@netcom.com (Sean C. Cunningham)
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>
> > Does anyone know best Ethernet card for large file transfreing? I want to
> > set up my Amiga<-> Pc
>
> I am aware of two soultions and those are the Commodore 2065 and ASDG's card.
> I'm not sure why someone would choose one over the other because the hardware
> is relatively generic. I do know that the 2065 (which I have) has both thicknet
> and thin net connections. What is really more important is the supporting
> software which is sold seperately. I own the Commodore AS225 TCP/IP NFS software
> and I don't have much to say good about it. While it does the job adequately,
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> it is definately not the best solution since it doesn't support full peer to
> peer networking. I understand the Elan software (DFS I think its called) is
> vastly superior. Ofcourse it depends on what you will have on the IBM side.
> If the PC isn't running TCP/IP NFS, it probably has that goofy Novell jazz
> which I have liitle experience with. What ever solution you choose however,
> should be no problem for large file transfers.
Doesn't GVP also market an ethernet solution, with peer-to-peer networking
software? I seem to remember seeing an ad or two a while back.
Command:
I also remember Dave Haynie commenting on one of the non-Commodore ethernet
boards back around the time the A3000 was introed. He said that the Commodore
board wouldn't perform quite as good as another available board because of
DMA access. Perhaps someone with greater technical knowledge could expand
on this...it's all I remember since I wasn't really interested in the subject
> % Productions (508)392-2480 (603)424-1829 & General Nuisance %
> % %
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21400.3.3.763 Re: Lightwave 3.0 or PRO?
4/17/93 10:29 22/ mbc@po.cwru.edu (Michael B. Comet)
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>
>
>
>Well I seem to be a bit confused about lightwave 3.0 and pro? are they the same?Also someone told me that one of the versions will be a stand alone unit from
>the toaster? Ehhh Mark don't knock Topeka! I live 1/2 hr away from there.
>
>
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Whoa! Is this true? A stand alone version of Lightwave 3D? I
thought it was all very dependant on the Toaster hardware. This would
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DXF directly to Lightwave has never worked very well for me. The before
exporting from AutoCAD to DXF, the objects have to be broken up into
blocks, or something like that. A detailed explanation is in the LW manual.
Even following the instructions, what comes in is usually very
unsatisfactory for the files *we're* working with [your actual milage may
vary]. We were dealing with very complex shapes [twisted airfoils -- things
similar to propellers] nearly a thousand polygons.
HOWEVER, there is hope, but you need Autodesk 3D Studio to perform the
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correct magic. We took the AutoCAD objects and brought them into 3D Studio
[I don't remember the details; it was two years ago. I seem to remember
something about saving out slides from AutoCAD]. From 3D Studio we saved
them out as 3D Studio files.
The 3D Studio files import very well into LW. There are odd changes,
however. Some complex polygons get changed into many-many triangles. I've
brought the objects into Modeller and combined polygons to make objects
more managable.
Yeah, yeah, I know buying a $3,000 MS-DOS package to act as a
pass-through from AutoCAD to LW is expensive. In our case, govt. footed the
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bill and we thought 3D Studio would give us LW-like capabilities on an
MS-DOS machine [it does if you buy thousands and thousands of $ of
equipment, like TARGA boards and VideoVGA boards].
There may be a cheaper alternative out there, like Interchange Plus, or
something in the public domain.
Good luck.
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21400.3.3.998 Lightwave RENDERER sans Toaster
7/6/93 21:00 20/ Daryl T. Bartley <dmon@ecst.csuchico.edu>
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Knowing Alan's commitment to more and more tightly integrating LightWave into the Toaster, I have no hopes of a standalone. But I was wondering if perhaps there
would ever be maybe a standalone rendering prog that would just take a scene fille as input and dump out framestores/iff's/etc., so that it would be easier to
do networked rendering...
Of course the way it is now, it sells more toasters, so I guess things will be
the way they are...sigh.
Oh, also does anyone know an *actual* time when they might mail out the 3.0
software/Toaster4k info/sales stuff/etc./etc.???
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Sorry if any of this sounds stupid, I try not to ask questions that often as a
result. :)
Thanks in advance,
Daryl Bartley
Greenwood Abbey Productions
dmon@hairball.ecst.csuchico.edu
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went to the party NewTek had. I must say it was a blast.
I got to see the screamer in action. Unfortnutally they only had
3 of the 4 processors running. but oh well. :) from whta i say they were
rendering about 5 scenes. scenes taking about 4 hrs to renders on a 040
machine. ONe scene was of a listernine bottol battle. from what i remember :)
(after a few beers) the scene took about 4 hrs at regular speed (040) and
with the SCREAMER it took approx 200 seconds. :) WOW please keep in mind that
this was with 3 of the 4 processors and they ones there were runnning
were at 100 mhz. From what one of the hardware techs he said it was running at about 300 mips at that moment. I wished one of there processors didnt
get damaged, but it was amazing. Im sure with the 150mhz R4400 it will reach over 600 mips. Remember u can has as many screamers as u want.u can have 4 scramer boxes with 16 R4400 running at around 2400 mips. :) The screamer is a external box just with
processors. It is ONLY a rendering engine. YOu still need the
toaster,amiga etc. if you guys have any more questiosn i would be happy to
answer them. I talked to the tech guy for a long time shooting him wiht questions.
I will do my best to answer them.
Disclaimer: I am not affliated in any shape or form with NewTek. This is
just first hand info after seeing the product.
Steve Tietze
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ViSioNary GFX
i am in a hurry to type this so sorry for all the typos.
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1376 "seamless" objects
9/8/93 15:03 20/ Daryl T. Bartley <dmon@ecst.csuchico.edu>
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Just a question about modeling...
I know there are a million ways to do any one thing, but I just wanted to ask about different approaches for making seamless models. There is nothing that
irks me more than a big ol' crease in an object that otherwise looks smooth
simply because it has to move. Now that Bones are here (and soon hopefully, HEREwhere I am :) ), I was just curious. Make the pieces seperate, but ready to join
together? (ie make certain that parts match up) I have been using Imagine2.0's
Forms editor and translating the models into LW, but there seem to be some
rendering problems (I really should upgrade to ICP instead of slugging it out
with Pixel Pro) inherent in this. In the meantime it is nice for morphing since
I can be sure that the objects all have the same # of points. (again, useless
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with bones)
Anyway, I'll stop rambling.
Thanks in advance,
Daryl Bartley
dmon@ecst.csuchico.edu
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I have been freed of my Imagine chains. I finally got a Lightwave
dongle for myself, rather than mooching off others. Feels great, though
I do miss my RAM, and HD space. There'll probably be increased mailings
flowing from this site now, if I get to be too much just slap me back into
line.
Any essential things to know off the bat conscerning multi-tasking with
the Toaster? For example, it doesn't seem to like my overscan prefs. Anything
around to kill that 1 line interlace screen? Mucho danke.
Chris
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ps- In an earlier message I said LW did transformations only on the object's
local axis. This is incorrect, LW only allows for on the World's axis. Oops.
--
{ Chris Hurtt | CyberSculpter | Twice once, not yes, empty all, big }
{ Boulder, CO | Fine Arts Major | speck. Having all is often a blue sky }
{ (303)-443-4898 | Film Major | high up there is smooth curvy road! }
hurtt%arakis@burner.com hurtt@ucsu.colorado.edu
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21400.3.3.1398
9/9/93 21:08 2/ jmbug@rs6000.cmp.ilstu.edu (James M Buggar)
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21400.3.3.1399 Re: Various Questions
9/10/93 06:04 26/ David Watters <watters@cranel.com>
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> > 3) If one is displacement mapping an object, and using that object as a
> > morph target, is the object that is being morphed affected?
>
> As above, no. But if you are displacement mapping a source object and
> morphing that source toward a target, the displacement map will continue
> to effect the object even when 100% morphed. This is exactly how I would
> want it to work. As long as you are aware of the priority in which the
> deformantions are applied, you should be able to accomplish whatever you
> are attempting.
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I think this is easily to see if you remember that the object is not really
turning into the second object, thus switching places, it is just taking on
the form and surface (3.0) attributes of the target. Continuing to move and
manipulate the source with still affect the object after the morph.
_ ___
David ~ |_|,--' |@,__
Watters ~ ( )-_______-()`-
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--
David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
- Car and Driver, January 1993
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21400.3.3.1400 Aminet access...
9/10/93 07:11 7/ Balance is the Ki <combar_curt@dneast.enet.dec.com>
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Hey guys, can someone please tell me how to access the files on Aminet? Is
Aminet a node on Internet? I have FTP capability only, will that do it?
Thanks,
Curt
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21400.3.3.1401 lightning
9/10/93 10:41 8/ MJIANG@orange.cc.utexas.edu
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Hi,
does any one have a good method for doing lightning or electrical shock looking stuff. I want it to flow over an object. kind of like when someone gets shocked in a SciFi movie.
any held would be GREAT.
Thanks
Mike Jiang
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21400.3.3.1402 Re: Lens Flare anomalies
9/10/93 11:57 33/ stereo!jones@plains.nodak.edu (Scott A Jones)
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On Sep 9, Stuart (Stuart Ferguson) wrote:
> There is an option called "Glow Behind Objects" that should almost always be
> turned OFF. This causes the lens flare to be rendered NOT inside the camera
> where a lens flare should be, but out in the 3D space, as if it were part of
> the light somehow. The option is there so that flares can be used to create
> other types of special effects (I think the seqQuest people asked for this
> option), but it is not correct for a true lens flare.
I can understand the request for an option like this when working with
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underwater scenes. Logic being, the water would be almost like another
lens between the camera and say air.. (hope I'm on the right track here)
>
> This is different from "Fade Behind Objects" which should be turned on if
> you want the len flare to go away if the light is occulted. Since the names
.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1412 Re: Various Questions
9/11/93 00:35 70/ Jeric@cup.portal.com
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Mark Thompson writes:
>Jeric@cup.portal.com writes:
>
>> 2) In what order are deformations applied? If I morph an object, will
>> displacement mapping still occur? I.E., does morphing take
>> precedance over displacement mapping?
>
>The morph is applied first followed by the displacement map. Displacement
>mapping a morph target does not affect the source object.
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Damn! I assumed (that word again) that since >>morphing<< a >target<
affects the "morpher", that displacement mapping would also.
>
>> 3) If one is displacement mapping an object, and using that object as a
>> morph target, is the object that is being morphed affected?
>
>As above, no. But if you are displacement mapping a source object and
>morphing that source toward a target, the displacement map will continue
>to effect the object even when 100% morphed. This is exactly how I would
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>want it to work. As long as you are aware of the priority in which the
>deformantions are applied, you should be able to accomplish whatever you
>are attempting.
I'm not so sure, especially since I was counting on using WORLD
COORDINATES on a >>rotating<< target, without the morpher moving.
How would one approach that, without generating a moving series of
displacement maps (which I was trying to avoid)?
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>>5) SUGGESTION: I'd like the DISPLACEMENT MAP amplitude to be an envelope.
>
>With regard to question #3, this is the one thing you lose by having disp maps
>applied after morphs. Currently, you would have to generate an image sequence.
Indeed. Also, it seems very simple, logical, and handy. Shoud be
easy to code too.
(Frankly, I'd like EVERY SINGLE VALUE in LW to be controllable.)
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>> 6) BUG REPORT: Various manipulations of MORPH targets do not update properly
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21400.3.3.1413 Re: shark attack
9/12/93 02:05 15/ Daryl T. Bartley <dmon@ecst.csuchico.edu>
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Not sure about the particular Hammerhead as I haven't seen the SeaQuest trailer,
but I know that at least _a_ hammerhead should be in SeaQuest. In the article in
the last Video Toaster User about Bones, the example hammerhead shark is credited as being courtesy of Amblin Entertainment and Eric Barba, who is one of the
animators mentioned in the same issue as working on SeaQuest.
Just a guess, anyway.
(Whoops, missed a bit of English up there, it should say "at least _a_ hammerhead should be >CG< in SeaQuest"...Doesn't make much difference the other way as
there already is a hammerhead in SeaQuest, eh?)
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Daryl Bartley
dmon@hairball.ecst.csuchico.edu
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21400.3.3.1414 NEED HELP FAST!!!!!!!
9/12/93 08:43 23/ MJIANG@orange.cc.utexas.edu
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Hi,
I have a very urgent problem for a project I'm working on for a client.
I need to make an object that looks something like a loose ball of yarn. I will
need to get close to a single stand and do some things to it.
So simple you say, make a bunch of random points and make a crazy
curve, then just use rail extrude a cross section alone the curve and there you
have it. Well here's the rest of the problem. The loose ball of yarn is
suppose to be DNA in a cell, and as we all know DNA is a DOUBLE HELIX. So
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it would look like 2 strands twisted together.
That's the hard part. Now if only I could rotate the cross section alone
the axis of the extruding curve, then I could just make 2 circles for the
cross section, but I can't.
Any one have any Ides????? This is really really really important. OH
Mr. Mark Thompson great god of LightWave, pleeeeeeaaaaase help me.
Thanks
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21400.3.3.1415 Re: NEED HELP FAST!!!!!!!
9/12/93 11:54 42/ charles lee <lee@auriga.rose.brandeis.edu>
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Mike Jiang says:
>The loose ball of yarn is suppose to be DNA in a cell, and as we all
>know DNA is a DOUBLE HELIX.
Hmm... rail extrusion with rotation around the curve axis... Imagine
2.0 has this feature; its unfortunate that LW 3.0 doesn't :(
There is one nitpick I have... when DNA looks like a loose ball of
yarn (ie "lampbrush" chromosome undergoing heavy transcription) the
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double helix is *NOT* visible. When the double helix is visible, you
are on a magnification that will make the DNA 2.72 nm wide (27
Angstroms)... and at this magnification the DNA looks straight...
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21400.3.3.1479 Re: Amilink woes . . .the sequel.
9/20/93 15:43 24/ Michael.A.Ney@cc.gettysburg.edu
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> Ahh, you're using the majic combination. You should be
>experiencing no toubles. EXCEPT that there is a misprint in Amilink's
>manual on using AMITO.
> In thier description on how to use AMITO, they tell you to type in
>a character, followed by a carrage return inside the Record Setup for
>Lightwave. What they really meant is to enter that character followed
>by ^M Yep, that is shift 6 (carrot symbol) followed by capitol M.
>Sorry, I forgot exactly what that first character is; check the manual.
> Anyhow, upon contacting Amilink last month at 6:30pm on
>a Friday, they jumped and faxed me the updated pages for my client's
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>manual. Not bad for afterhours on a weekend.
> There are also a few quirks with AMITO. Let us know how
>you have it setup, your sequence and such.
> Also, you may already know about that misprint. In any case,
>keep the specific information details comming... and I am sure there
>is someone here to help.
Thanks for the input.
I'll let you know how well it works.
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21400.3.3.1480 Questions on Saturn Tutorial, Textures, and Arched Mailings
9/20/93 11:20 40/ doyle@share.enet.dec.com
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Okay,
I recentley purchased lightwave 3.0 and been having alot of fun
with it.
Couple of questions
1. I've found a couple of incorrect references under the manual so far.
One is regarding the drilling tutorial, they refer to the solid drill
being under the combine option? I found it under tools instead.
This was a very minor irratation, however while working the Saturn
tutorial, they refer to a couple of images I couldn't find anywhere
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on my drive, I believe it was the Surface rings, and rings color map
for the outer ring around saturn itself.
Anybody know where I might find these?
2. In 2.0 Fighter demo scene the fighters have some of the nicest surface
detail/texture mapping I've seen. On a closer look, I've found that
they use a specular texture map, and I believe a displacement texture
map (could be wrong).
My texturing methods stink (yes I'm currently quite frustrated :').
Why are they useing the above method as opposed to Just surface mapping.
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When would Surface mapping be appropriate?
I've tried ftpmailing the bobsbox to get the archived mailing list,
all I was able to get was the help on commands.
Does anybody have a sample mail message of how to request this list?
Any good books on Lightwave Texture/Surface Techniques forsale?
3. Alright I know I said only a couple of questions, but I passed that a
while ago.
I take it that if I directly map the surface of an object I'm S.O.L.
when it comes to using the fog option, under backgrounds.
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(If I'm wrong please say so)
So, is there a way of using the fog option and still use a texture map
on the object?
Thanks
Ed
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21400.3.3.1481 Lightrave Press Release
9/20/93 10:40 74/ Michael_M_Vunck@cup.portal.com
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Lightwave 3D(tm) without the Toaster?
The solution is Lightrave(tm)!
September, 1993. Richmond, VA - Warm and Fuzzy Logic, Inc. announced their
solution for the Amiga(tm) computer which allows you to use NewTek's
Lightwave 3D animation system without the Video Toaster(tm). The product
is Lightrave - an all new hardware device that resides on the serial port
of ANY Amiga computer and emulates the necessary Toaster functions that
allow Lightwave to fully function on your Amiga!
Features:
HIGH SPEED EMULATION: Lightrave is a custom hardware module that emulates
all of the Toaster functions needed by Lightwave 3D!
TOASTER FREEDOM: Lightrave enables any Amiga to run Lightwave 3D without
requiring a Video Toaster to be installed.
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NEW ADVANCED FEATURES: Lightrave adds a suite of professional features never
before available to Lightwave 3D users.
FASTER!! Lightrave will render images faster than a Toaster equipped Amiga,
as no lengthy display time to the Video Toaster is required.
TRUE 24 BIT DISPLAY: Rendering is no longer limited to the Toaster's
composite display alone. Lightrave now allows Lightwave 3D to render
directly to the most popular 24bit graphic cards. Supported cards include
the GVP IV-24, Retina, Opalvision, DCTV, Firecracker, EGS Spectrum,
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Piccolo, Picasso, Rainbow 3, Amiga, and Amiga-AGA displays.
PAL COMPATIBLE: Lightrave makes Lightwave 3D fully functional for European
PAL users.
FAST ANIMATIONS: Full screen preview animations previously only available
on the Toaster-4000(tm) are now available to all Lightwave 3D users. The
animations are stored in standard Amiga "Anim" animation formats and may
be transferred and edited by other Amiga programs. Direct rendering to DCTV
and OpalVision animation formats will be available shortly.
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NETWORKING: Lightrave is fully network compatible. From the low cost Parnet
to the high end Ethernet solutions, Lightrave is the perfect solution for
all Lightwave 3D "Render Farms".
IMAGE PROCESSING: Render directly to GVP's ImageFX, where frames can be
image processed before being saved to disk!
FULLY COMPATIBLE: Works with the entire Amiga line of computers. Even the
Amiga 500 and the new Amiga 1200!
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Requirements:
o Lightwave 3D 2.0 or 3.0 required.
o Compatible with all Commodore Amiga models, both NTSC and PAL.
o Workbench and Kickstart 2.04 or later.
o Lightwave 3D requires a minimum 512 chip RAM and 512k fast RAM.
o Extended memory and hardware acceleration are reccomended.
o 2 Megs of Chip RAM is recommended for direct rendering to GVP IV-24.
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o Lightrave registration requires a Toaster registration number.
Lightrave is shipping now and carries a suggested retail price of $499.
Call your dealer or distributor for availability and product information.
Amiga is a trademark of Commodore Business Machines, Lightwave 3D, Video
Toaster and Toaster 4000 are trademarks of NewTek Inc., ImageFX is a
trademark of Great Valley Products, Inc.
Michael Vunck, President
Warm and Fuzzy Logic Inc.
2302 Marriot Road
Richmond, VA 23229
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1482 Bones for Humans and Letters
9/21/93 03:09 31/ Daryl T. Bartley <dmon@ecst.csuchico.edu>
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Finally got 3.0, and have a couple of questions about Bones.
I am putting together a skeleton for a human figure, and was wondering what a
good way to go about it is. I have Bones at the major joints in the limbs, and
a few along the main body. I don't think I have enough though, or the range of
influence for them is wrong, because the object turns to taffy when I move them
too far. They work fine up to a certain point. Is there some distance points
can be moved from the pivot point, and after that they stretch? Just wondering.
Also, I have managed to animate some letters with bones, and they bend and jump
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okay, but the flat faces look horrid when rendered. I _thought_ I subdivided thefronts and backs enough, but they won't smooth out. I only have 9 megs ram, and
a 25mhz 030, so I can't just make umpteen million polys. Is there another way?
Love the new features, once Essence is ported, all they'll need is something
like a Forms editor and Imagine will occupy a very dusty drawer on my HD, if
on there at all. :)
One nice thing for Lens Flares would be to be able to control the orientation
and type of star filter. You could create some nice effects that way.
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Oh, also, does the Lens Type under the camera settings have any influence on
the lens assembly rings? (ie number, size, etc.)
Anyway, I'll stop rambling and get back to rendering.
Daryl Bartley
Greenwood Abbey Productions/Tasty Graphics
dmon@hairball.ecst.csuchico.edu
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1483 Lightwave FTP site
9/21/93 10:12 5/ Tim Salazar <grover@cyber.net>
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How do we go about getting a specific Lightwave FTP site? I know that bob
has the LML archives... but how about our own area for LightWave files?
Tim grover@cyber.net
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1484 3.0 man unify
9/21/93 10:14 5/ Tim Salazar <grover@cyber.net>
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In the 3.0 manual they mention unify in the polygon section. Anyone know what
this does?
Tim grover@cyber.net
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I`ve been following the barrage/counter-barrage regarding WF&L's
LightRave. I thought some of the initial responses about its
"pirated" nature amusing, as it confirmed my feelings that engineers
should not practice law. As an engineer and business manager, I
to Callahan's Law (A man's got to know his own limitations). However,
as the furror continued the "facts" continued to diverge from
common sense. Knowing my own limits, I sprang for lunch with our
corporate counsel, who found some of the comments amusing, and others
a bit distrubing. Thes following is a short synopsis of our conversation:
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First, disassembling an object/executable to determine formats and
interfaces is not copyright infringement. Direct re-use of substantial
portions would be an infringement, but re-engineering is entirely legal.
> As many people will be quick to point out you _DID_ pirate the software.
> What you did was purchase an _upgrade_ to an existing product that was ment
> for current registered owners of that product.
Wrongo! What was purchased was a software license. NewTek and distributors
are selling a software product which, normally, requires a Video Toaster
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board. The board is _not_ a dongle, as some have suggested, but an integral
part of a multi-function product. Mr. Watters opinion that one does not have the right to purchase Toaster upgrades on the open market is exactly that, his opinion, based on flawed logic. The Imagine analogy is irrelevant.
I heartily agree with Mr Watters regarding our losing sight of the fact that
the Toaster is a diverse, multi-function product. I have three Amigas, two
toasters, and several thousands of dollars invested. I have convinced my
senior management (we're a very conservative, multi-million dollar system
integrator owned by an ultra-conservative telephone company) to invest in
an in-house video suite based around the Toaster. NewTek has an excellent
product, which I continue to support.
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While I have no plans to purchase LightRave, attacking them and their
customers as "Pirates" without considering the _facts_ is unprofessional.
We have a sign in our security office, "Keep your words soft and sweet. You
may have to eat them".
Paul Palmer (apalmer@europa.eng.gtefsd.com)
The opinions expressed are my own and not those of GTE Government Systems Corporation or Federal Systems Division.
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
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Newtek makes it official... the next Toaster updates will only be supported
by the Toaster 4000 hardware. You will need the Toaster 4000 for the next
Lightwave upgrade! My dealer just got the official notice in the mail on
Thursday 10-7-93.
They have not announced any other upgrade paths. As far as I know the only
upgrade path available now is $1200 for both 3.0 s/w and upgrade your old
2000 Toaster hardware to the new Toaster 4000. This screws us that have
previously chosen to not upgrade to the Toaster 4000 hardware and bought the
only 3.0 upgrade instead. And what about those of us that used the double-up
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upgrade. Now our 2000 Toasters in our trusty 2000's will not be supported.
I wish I knew about this before I did the upgrade.
*** I wish I knew about this before I bought the stinking Toaster ***
On Monday we should call Newtek and ask whats up?? Do we the faithful who
have already payed our local dealer the $800 for 3.0 have to shell out
another $1200 to Newtek for the hardware upgrade and software we already own?
I feel that $200 for the hardware upgrade itself would be more realistic.
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(The local dealers and distributors got some profits from the 3.0 software.)
Tim grover@cyber.net
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1621 Re: LightRave Counterstrike
10/14/93 12:30 29/ David Watters <watters@cranel.com>
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> I personally have LightRave, it gives me stuff the Toaster don't, and that
> is the real LAW of the game. You need it. You buy it. Period.
Fine... your allowed to own LighRave... however your not allowed to own
Lightwave or the 3.0 software upgrade without the Toaster.
> So, WHAT'S THE POINT? Let's be reasonable and get back to LW discussion, ok?
No it's not okay, because Lightwave users and Lightwave developers don't
won't to associate or share "tips" with someone who has pirated Lightwave.
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I have already learned from important people that this product _may_ have
an effect on Lightwave's future on the Amiga and that is a sad thought.
"WHAT'S THE POINT?"
The point is buy the Toaster to get Lightwave, or don't buy the Toaster and
not have Lightwave... Period.
_ ___
Command:
David ~ |_|,--' |@,__
Watters ~ ( )-_______-()`-
--
David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
- Car and Driver, January 1993
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21400.3.3.1622 PAR and OPUS
10/14/93 22:37 6/ Tim Salazar <grover@cyber.net>
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Has anyone out had success using PAR and OPUS? I tried to set up a drive
button when I click on it there is the most spectacular crash. Yes, I have
PAR loaded and the volume is correct from the assign.
Tim grover@cyber.net
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1623 Re: LightRave Counterstrike
10/15/93 05:28 35/ David Watters <watters@cranel.com>
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> Can I butt in here for a moment? I've been following this discussion as
> I'm currently considering ditching the Amiga altogether and moving over
> to the Mac. The reason? (Among others) Just that NewTek refuses to release
> a PAL version of the Toaster or Lightwave. If it did, I'd put up with
> Commodore's dodgy corporate future as the Toaster is such a good deal (for
> NTSC people). I briefly thought about using LightRave, but I'm not comfotable > using pirated goods, and NewTek recent announcement has sealed LightRave's
> coffin, as far as I'm concerned.
Your answer is pretty simple... Buy a Toaster system and buy LightRave.
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Nobody that I noticed has ever said it was illegal to buy LightRave. It
is simply a matter of you need to buy the Toaster as well, not pirate Lightwave.
And if it's money your concerned about, Lightwave is more than worth the
$2000 price tag of the Toaster.
Think of the two as a $2600 PAL Toaster/Lightwave.
Don't get me wrong, I wish there was a PAL Toaster. If anything it would
make my Email and News smaller. I also wish Lightwave was available as a
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stand-alone product, or with site licenses, or supported network rendering and
copyable render engines. Until then, I will have to use Lightwave how I
can or use a different piece of software.
_ ___
David ~ |_|,--' |@,__
Watters ~ ( )-_______-()`-
--
Command:
David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
- Car and Driver, January 1993
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1624 Re: Rendering Error in Textures
10/15/93 05:30 20/ David Watters <watters@cranel.com>
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> Was wondering if anyone else had noticed a rendering error problem using
> algorithmic textures such as Grid or Fractal Noise as a luminous map
> with additive turned on. What I have experienced occasionally is broken
> lines of pixels running across the width (left to right across the screen)
> of the object surface.
This sounds like the rendering error that is produced when two parallel
polygons share the same position in space and Lightwave changes it's mind
back and forth about which one is in front.
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_ ___
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Watters ~ ( )-_______-()`-
--
David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
- Car and Driver, January 1993
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.../Mailing Lists/Lightwave (mail to: lightwave@bobsbox.rent.com)
21400.3.3.1625 Regular meeting set for user's group in southern NH